New Pilot Guide

Eve Online is a game that does not hold your hand; once you're born, that's that and the universe is universally yours to explore and make your own. There are many dimensions to the game, many skills, classes and ships and this guide is a pack of our suggestions for you to work on over your first week and extra resources for you to be familiar with. Take your time with the guide and don't be afraid to come back to is as a reference guide, should you need a bit of a pointer.


There's lots of abbreviations in Eve.

o/ <— This is a man waving at you
o7 <— This is a man saluting you

Don't worry if you are not sure about a particular abbreviation, you can always look them up, or simply ask :-)

There are more words here

Your First Days in Space

Complete all of the tutorial and starter career agents; even if you think they are boring or you're not interested, you will earn decent ISK, be given free ships, skills and understanding.

The Golden Rules of Eve Online

  • You consent to PvP when you click "undock". New Eden is NOT a safe place.
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect.
  • In most cases, the only way to be 100% safe from aggression inside the game is to be docked.
  • Never fly something you can't afford to lose, anywhere.
  • People offering or giving you free stuff is usually a trap. Double-check everything.
  • If you lose stuff, it's almost always your fault. Really, only yours.
  • More expensive stuff is not always better stuff.
  • Slightly better stuff usually costs many times more as slightly worse stuff. Choose wisely.
  • Always check your clone before you undock.
  • Always check your ship insurance before you undock.
  • Everything you can fly blows up if it's shot hard enough.
  • Just because you can fly something doesn't mean you should.
  • With enough skills and experience, ship size really doesn't matter all that much.
  • If you play long enough, you will lose your ship. It's only a matter of where and when.
  • Skills that take less than 1 day to train are short skills. Over one week is long.
  • You're in this game for the long haul. Don't expect to do something meaningful in your first day.

Read More of the Golden Rules

Your Most Important Skills

As training takes place in real time, there are many years worth of skills that can be trained; many of these skills are specific to certain careers or gameplay styles, however there are some important core skills that apply to all ships and style of game play -

Combat Drone Operation
Energy Grid Upgrades
CPU Management
Electronics Upgrades
Power Grid Management
Capacitor Systems Operation
Capacitor Management
Gallente Frigate
Gallente Destroyer
Gallente Cruiser

Gallente ships have been selected here as the default but it is not essential to have them trained ahead of any other. It is however important to train one race rather than train all of them together.

It is important to train these skills up to Level 3 in as soon as you can (within the first few days) and in the future these will be the first skills you should take to Level 5 as they will unlock the T2 (more advanced) level of ships that you will be able to fly.

For more information, check out some of our skills guides -
Skill Plan - Industry
Skill Plan - PVE
Skill Plan - PVP

Ships and Fitting

In Eve, bigger is not better; you should not rush to a Battleship sized skill - because as the Golden Rules says, just because you can doesn't mean you should. It will take many months before you will be able to fly a Battleship properly; if you fly it earlier, it's just an expensive loss when somebody destroys it. A well fit frigate can and will destroy a badly fit battleship.

The frigate is the core ship - they are cheap, plentiful, flexible and insurance pays out in full (in bigger ships, insurance does not pay out the full value of the ship). You should think of your ship like you think of a hammer; you don't buy a hammer and think "what can I hit with this?", you have a nail and think "I need a hammer for this". Each ship has it's set role and you can see what they're used for by looking at their description and their role bonuses.

* The Imicus has bonuses to the Data Analyzer, Core Scanner Probes and Salvager; therefore, the Imicus is tool used for hacking, scanning and salvaging.
* The Atron has bonuses to small hybrid turrets and propulsion jamming; therefore, the Atron is used to shoot at things, so don't fit guns to the Imicus.''

Generally ships are split into either ARMOR TANK or SHIELD TANK; this means that either most of your hit points are kept in either the shield or armor of your ship. Gallente and Amarr usually have armor tanked ships and Caldari and Minimitar have shield tanked ships; this is a rule of thumb and although there are exceptions to the rule, until you are much more confident in the game, take our advice. Following on from this, generally shield tanked ships are used for PVE (e.g., missions) and armor tanked ships are used in PVP; but as always there are exceptions to this as well; early in the game, this will make no difference to you.

Modules that increase a ships tank vary depending on the type of tank. Modules that increase armor hit points will usually be low-slot modules and modules that increase shield hit points will use med-slots. It's very, very important that you pick either armor or shield - never use modules that increase both armor and shield on the same ship.

* For example, using a Shield Booster 1 module and a Small Armor Repairer 1 is bad practice; pick one or the other.

The attachments on your ship are make-or-break. The Eve Fitting Tool will allow you to make hypothetical ship fits and will give you the important information about the ship, allowing you to experiment without losing ISK. Most corps also use several 'saved' fittings for frigates, destroyers and cruisers which have been vetted and approved; we'd suggest you use these fits and then start to experiment with them if available. If they're not, check out Eve University's Resources on ships.

In a similar vein, when fitting weapon modules always keep them the same type of weapon; until you learn more, never mix them.

* E.g. Instead of fitting Light Neutron Blasters and 75mm Railguns to the same ship, be aware that blasters are like shotguns (close range, high damage) and railguns are like rifles (long range, lower damage). Instead fit either blasters or railguns depending on what you are likely to be shooting at; not both.

Scams, Criminals and Low-Sec

Eve is a game of freedom and you will find that scams are rife - it is incredibly important that you check everything twice and take the time to familiarize yourself with the most popular tricks throughout New Eden. In a system which has a security status of 0.4 or lower, other players of Eve will be able to attack you without a response from CONCORD. As useful as you are to Eve as a new pilot (and you genuinely are), you are not going to survive in low-sec for a while, not on your own. If you are considering venturing into low sec, read this and then this.

Scams are incredibly common in Eve and to some extent, encouraged by CCP - all pilots need to read Scams In Eve which outlines the most common scams and how to avoid them. For more information on criminals and status flags, check out Crimewatch. '''As a general rule, if it sounds too good to be true, it's a scam.'''. Never believe anybody can double your ISK, never buy things available on the market through a contract, never station trade with people you don't know, never fly with PLEX or anything expensive in your cargo hold and for the record, never mine using the Retriever and instead of using AutoPilot when traveling, press jump on the gate from your overview; autopilot is dangerous.

What To Do In Eve Online

There are a whole multitude of things to do in Eve. For a general overview of ideas and options available to you, take a look here.

Your new corp probably focuses on industry, mining, exploration and PVE; when it comes to playing with other members of the corp, these will be your staple diet. Always ask in the corp chat if you're looking for something to do or even take the initiative to get together with a few people and pick up some missions or start a mining fleet.

When you're offered an agent mission, do some research on the mission itself before accepting the mission - be careful to avoid doing missions where you are fighting Caladri and Amarr as this will damage your factional standing.

Read more


Mining Guide

Mission Guide

Exploration Guide

Planetary Interaction

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